Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Next it’s time to create and apply materials to surfaces - adding color, texture, and reflectivity. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. This course covers the core Maya skills - modeling, texturing, rendering, and animation - in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. to create and apply materials to surfaces - adding color, texture, and reflectivity. basics such as selecting and manipulating objects, organizing scenes.the core Maya skills - modeling, texturing, rendering, and animation.Learn to create high-quality 3D models and animations in Maya 2020.
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